Rules

Single event standings

  • Drivers are positioned for a single event according to the following list of standings in order of appearance.
    • Finish position
    • Most completed laps
    • Race fastest lap time
    • Qualifying lap time

Championship standings

  • If after the final event of a season there is a draw between any number of drivers, they are positioned according to the following list of standings in order of appearance.
    • Number of events participated in
    • Number of 1st place finishes, if tied on 1st place finishes then number of 2nd place finishes and so on and so fourth.
    • Number of 1st place positions in qualifying

Server and client settings

  • The following is a list of server settings for events.
    • All aids are disabled
    • Force Cockpit View : Disabled
    • Allow AI Control : Disabled
    • Damage Multiplier : 100%
    • Flag Rules : Full
    • Failures : Normal
    • Fuel Use : Normal
    • Tyre Wear : Normal
    • Pit speed limit : 50kph or 31mph

Ballast

  • The maximum amount of ballast a car might have is 80kg. Final race position determines ballast added for the next event.
    • 25kg added for 1st
    • 15kg added for 2nd
    • 5kg added for 3rd
  • The ballast allocated is reduced for the next event if a driver does not finish in the top three positions.
    • 5kg reduction for 4th
    • 15kg reduction for 5th
    • 25kg reduction for 6th
    • 25kg reduction for 7th
    • 25kg reduction for 8th to last

Records

  • All new race records are investigated by EOAA. New records are added to the records database. The fastest lap is investigated and if offenses have been committed during the lap penalties are awarded and the lap made invalid. The second fastest lap is then investigated if a new record has been set. All potentially new race records are investigated.

Points system

  • The points system uses the following maths - position x 20 / ( position x ( position + 1 ) / 2 ) rounded to the nearest second decimal place. Due to point deductions negative point standings are possible.
    • 1st = 1 x 20 / ( 1 x ( 1 + 1 ) / 2 ) = 20.00
    • 2nd = 2 x 20 / ( 2 x ( 2 + 1 ) / 2 ) = 13.33
    • 3rd = 3 x 20 / ( 3 x ( 3 + 1 ) / 2 ) = 10.00
    • 4th = 4 x 20 / ( 4 x ( 4 + 1 ) / 2 ) = 8.00
    • 5th = 5 x 20 / ( 5 x ( 5 + 1 ) / 2 ) = 6.67
    • 24th = 24 x 20 / ( 24 x ( 24 + 1 ) / 2 ) = 1.6
    • 25th = 25 x 20 / ( 25 x ( 25 + 1 ) / 2 ) = 1.54

Penalty system ( 1.X )

  1. An offensive act results in points being deducted. For each consecutive event where an offense has been committed point deductions accumalate as follows.
    • Second consecutive offense = 2 point deduction
    • Third consecutive offense = 4 point deduction
    • Fourth consecutive offense = 6 point deduction
    • Fifth consecutive offense = 8 point deduction
    • Sixth consecutive offense = 10 point deduction and race ban from next event
  2. By consistently it is meant that an offense occurs more than once over two laps. Alternating between a clean lap and a potentially offensive lap results in a race ban for next event.
  3. Training sessions are in progress at all times except where noted. Rules cannot be enforced during training sessions but drivers are expected to exercise all of the rules at all times.

Contact and overtaking ( 2.X )

  1. The reference positions of a car are the exact front and the exact rear. Cars are level when the exact front of the car behind has passed the exact rear of the car in front.
  2. In a rear end shunt situation it may be the case that the driver who is in front has deliberately braked earlier than he/she has been braking previously. Intentionally braking earlier and causing the driver who is behind to spin or go off the track results in a 2 point deduction.
  3. A rear end shunt where the driver who is behind carries too much speed into a turn and then causes the driver who was originally in front to spin or go off the track results in an 8 point deduction. If the offending driver allows the driver originally in front to pass within a single lap the start and end of the lap being where the incident occurred, the offense is reduced to a 2 point deduction.
  4. Cutting across and making contact with a driver before the braking zone starts results in a 2 point deduction.
  5. The breaking zone starts when the driver who is behind starts to decelerate.
  6. The driver who is behind when the braking zone starts is more likely to be judged as the offending driver if a report is submitted.
  7. When drivers are level at the start of a braking zone, the driver who was originally in front is more likely to be judged as the offending driver if a report is submitted.
  8. Minor and avoidable contact is described as significantly disturbing another car and results in a 2 point deduction. Lite contact is not an offense unless consistent; consistent lite contact results in a 2 point penalty. Passes must be clean and calculated. There may be instances where the driver who is in front has made a mistake and contact is unavoidable. And so therefore there may be exceptions made to this rule but only if there is an obvious mistake.
  9. The driver behind has started breaking before passing the exact rear of the car infront
    and so is likely to be judged as the offending driver.

    The driver behind has started breaking after passing the exact rear of the car infront
    and so is not likely to be judged as the offending driver.

  10. Blocking is defined as the driver who is in front intentionally attempting to prevent the driver who is behind from passing by making sudden and obvious changes in direction.
  11. The driver who is in front may intentionally block only ONCE on a straight. Blocking more than once results in a 6 point deduction. The driver who is in front must block first and then decelerate. Decelerating and then blocking cancels out any offenses committed by the driver who is behind thereafter.
  12. Blocking late or immediately before the driver who is behind is about to overtake and so cause the driver who is behind to slow down results in a 2 point deduction.
  13. Moving to a defensive inside line immediately after exiting a turn is considered a change of direction and so a block regardless of the distance to the car behind.
  14. Driving down the center of a straight and preventing the driver who is behind from passing results in a 2 point deduction.
  15. Erratic zig zagging is not permitted and results in a 2 point deduction. It is off putting, distracting and dangerous. Zig zagging is defined as three or more consecutive, sudden and obvious changes in direction.
  16. Causing another driver to go off the track when rejoining results in a 2 point deduction.
  17. Colliding with another driver when rejoining results in a 6 point deduction.
  18. When approaching an incident drivers must slow down. The heads up display shows a yellow flag when approaching an incident. Further contact with other cars caused by a driver failing to slow down during a yellow flag results in a 4 point deduction.
  19. Overtaking during a yellow flag results in an 8 point deduction.

Corner cutting ( 3.X )

  1. Consistently taking a corner where one wheel is fully on or hovering over grass or gravel might result in a stop and go penalty or if undetected but reported, a 2 point deduction. Please read this topic JIomla corner cutting.
  2. Curbs are included as part of the track. Grass or gravel are not included as part of the track. However there are curbs that end abruptly, after which there is grass or gravel. Drivers are permitted to put a wheel in those areas but it is not recommended. If in doubt, keep all wheels on the track. A cut is where one wheel is completely beyond the inner edge of a curb.
  3. It depends on the track and corner in question. If there are questions regarding a specific corner, drivers are encouraged to discuss it in the forum.
  4. Gaining a position after cutting a corner results in a 6 point deduction. If the offending driver allows the car originally in front to pass within a lap, the offense is reduced to a 2 point deduction.

Pit lane and etiquette ( 4.X )

  1. All drivers must use their pit limiter on pit lane for all sessions including training sessions.
  2. When exiting pit lane drivers must follow the pit light rules. Green for go and blue for approaching traffic.
  3. When the blue lights are flashing during practice and qualifying sessions a driver must stop completely and wait until the pit lights turn green.
  4. Cutting across the pit exit white line before the line has ended results in a 2 point deduction. Even so much as a single tyre touching the white line is an offense.
  5. Drivers are encouraged to use 'look behind', it is also possible to use 'look left' and 'look right' whilst looking behind. During a race a driver does not ever have to stop if the blue light is flashing but caution is encouraged.
  6. A driver on an out lap must always allow fast approaching cars to pass. Significantly holding up a driver while on an outlap results in a 2 point deduction. After a driver on an out lap has passed the start finish line, ordinary rules apply. However if a driver is not on a hot lap or has perhaps made mistakes on a hot lap, they are expected to allow fast approaching cars to pass. And like wise if a faster driver cannot determine whether a slower driver is on a hot lap, the faster driver must either make a clean pass or drop back.

Miscellaneous ( 5.X )

  1. Failure to make a mandatory pit stop results in a 20 point deduction.
  2. Headlights must be disabled at all times unless being used to say thankyou. Failure to disable headlights results in a 2 point deduction.
  3. You can ensure that your internet connection is as stable as it possibly can be by using guides such as this one Internet connection tweaking.
  4. Voting is not permitted during events.
  5. Chatting during an event is permitted. If you don't want to see the chat simply open the multiplayer.ini file with notepad in X:\Program Files\rFactor\UserData\Your name\ search for Allow Chat In Car= and set it to "0".

Formation starts ( 6.X )

  1. From a stationary start all drivers proceed behind the pace car in single file.
  2. When the pace car has set off, pole position follows.
  3. All drivers must not set off until the driver who qualified one place ahead sets off.
  4. If the driver who qualified one place ahead does not appear to set off within five seconds, all drivers behind may set off.
  5. If you fall too far behind the car in front you get a "Driving too slow" warning, ignore this warning but also don't intentionally fall too far behind.
  6. Drivers may not regain their original position if they spin out or stop on track, they must fall back to the end of the current line of cars. Drivers who spin out and loose positions MUST stop their car immediately and wait until all cars have passed. If a driver has spun their car into a position that is blocking the traffic, they may move their car until it is in a position that does not block traffic after which they must remain stationary until they are at the end of the current line of cars. Failing to stop your car after spinning out results in a race ban from next event because it could potentially result in other drivers being penalised and so the event would have to be rescheduled. Spun out is defined as loosing control and spinning a car 90' or more.
  7. Immediately after setting off, all drivers must fall into single file and remain in single file during the pace car formation lap. The formation lap is designed for double file formation starts. The message center tells you to stay behind the driver who is two positions ahead of you but you must ignore it and stay behind the driver who is one position ahead of you i.e. single file.
  8. Keep a steady distance from the car in front and do not get too close. When a car is close, do not attempt weaving or any other erratic maneuvers. Please do your best to stay behind the car in front. Making contact with the car in front during a formation lap results in a 2 point deduction.
  9. Do not weave erratically or use the entire width of the track. Do not be unpredictable when close to other drivers.
  10. Between the pace car entering pit lane and the green flag, all drivers must maintain a pace between 60 and 80kph (38 and 50mph), failure to maintain this speed results in a 6 point deduction. During this period drivers must remain in single file, intentionally falling out of single by more than a car width results in a 6 point deduction. When the green flag is waved all drivers must start racing. Please do not fake starts on the start finish straight before the green flag. It can cause incidents and even cause a dominoes effect of incidents. A fake start or pulsing back and fourth on the start finish straight before the green flag results in a 2 point deduction if it doesn't cause an incident, if it causes an incident there is a 6 point deduction. Drivers may accelerate up to to 100kph (63mph) in order to catch the car in front but after you are within one car length your speed must not exceed 80kph (50mph). Abusing this rule will result in a race ban from next event.
  11. An overtake before the green flag occurs if the front bumper of the car behind passes the rear bumper of the car in front before the green flag. Overtaking before the green flag results in a 6 point deduction.
  12. Drivers may overtake another car before the start finish line.
  13. Any point deductions incurred at turn one on lap one are multiplied by two.

Lapping and being lapped ( 7.X )

  1. Carelessly forcing through traffic may result in a number of point deductions depending on the severity of the offense.
  2. Blue flags are waved for a driver being lapped. Stop and go penalties are awarded automatically if a single lapping driver is held up for too long.
  3. A driver who is about to be lapped does not have to lift off the throttle unless a blue flag requires it. Otherwise, a decision to lift off the throttle is made at a driver's own discretion. It is better to indicate a decision to lift of the throttle by first moving off the racing line and then lifting off the throttle. On straights a driver who is about to be lapped is expected to move off the racing line. Awareness of other cars is a great skill, sudden reactions cause incidents. Try to make calm and decisive maneuvers.

Finishing ( 8.X )

  1. Drivers must continue until the checkered flag is waved.
  2. Only the winner may perform donuts.
  3. If a team finish in close proximity to one another, it is encouraged to drive back to pit in formation i.e. side by side. When performing this, drivers must use their common sense and drive safely.
  4. After returning to pit all drivers must stay connected to the server until the server reloads the track. This helps with gaining more accurate event data from the server exported results file. It takes a maximum of five minutes for the server to reload the track after a driver has returned to pit.